![]() If you have the win32 folder open from the preparation earlier, switch over there for a second. It only work in this one command prompt window and will disappear again as soon as we close the window.) To make life a little easier, we’ll create a little shortcut to the win32 folder. (Don’t mind slight differences in wording, I have my language set to German.) You should be greeted with a black window with a few lines of grey text. Both programs also override any existing files with those they create, without prompt or warning, so beware.Ĭommand Line - The Detailed Explanation (Long!)įirst things first, open the command prompt: Hit the key combo -, type in cmd into the small prompt that appears, and hit. Both give usage info when called without arguments, just in case. asset_packer src dst.pak or asset_unpacker src.pak dst. If you are familiar with using a command line, it suffices to say that both the packer and the unpacker take their arguments in the form, so e.g. Via Command Line - The Way It Was Intended It may come in handy in more ways than one.Īnother handy window to have around would be the win32 folder mentioned above. Create it, open it up, and keep the window around for later. In this specific case, it would be best to create a separate “workspace” folder somewhere to tinker around with the mods. Good preparation can save a lot of hassle down the line. Otherwise, there is a “Drag And Drop” section, using a rather hidden Windows feature to make things simpler. If you are comfortable with a little typing, check out the “Via Command Line” section. But they are written as command line tools, so just starting them like that will be no good. These two programs, asset_packer.exe and asset_unpacker.exe are all we need for packing and unpacking. For Windows users, they are located in the win32 subfolder of your installation, right next to your storage, mods and other folders. ![]() Thankfully, every Starbound installation comes with all the tools necessary for packing and unpacking the asset files. pak's from other games have no relevance here whatsoever. pak files is valid for Starbound mods, and. Therefore, only information specifically for Starbound. The problem is that these files are not all created equally, and Starbound is all alone with its type of. Unpacking should only be done if you’re that curious about in game assets or maybe want to work to make your own addons. As all you have to do is drag the pak file into the mods folder and it works. The pak file is the recommended format for it to be in. ![]() If you’re under the assumption you have to unpack the pak file to use the mod. This mod is incompatible with anything that modifies the toolbar.I’m coming to add. Thank you for using the Unofficial Starbound Controller Support Mod. If you have any questions about this mod please ask me here on the mod page, if you are having difficulties with the controls take a look at the in-game manual that can be crafted with your empty hands. It is recommended that you use the default control scheme. This mod was made and tested on the default Steam configuration for controllers. This mod utilizes special control inputs that can only be done manually.ģ. Next place the nfig file into the folder marked "Storage". Inside the zip file is both the mod itself and a nfig file, place the USCSM.pak into the mods file.Ģ. The new toolbar has only four slots though, however toolbars can be quickly switched with the X button.įully Installing this mod requires a few extra stepsġ. There are now three separate toolbars as opposed to the previous two. The item slots are coordinated to each directional button. The tool bar has had a complete overhaul for easy use with controllers. But this mod is not intended for Nintendo Controllers specifically.) (The example shows a picture of a Nintendo Switch Pro Controller because it is the controller that I used when making this mod. Installing this mod requires you to create a new character, any characters made after installing the mod will not work without the mod. The design is intended to be easy to learn and suitable for all situations. Adapts Starbound's control scheme to be more controller savvy.
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